Maricel


Maricel is a designer based between the United States and the UK. Concerned with digital identity and speculative futures, h er work explores potential realities shaped by the evolving landscape of technology, examining how these advancements could redefine the way we experience and understand the world.

︎ Works :
* You Watching Me, Watching You
(Central Saint Martins Residency)
* Spur Time
* Far Field
* OPIA
* 2071
* Moonlit
* Nostalgia For the Future that Never Came
︎ About/CV


︎ Commercial Work :







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Instagram       LinkedIn      maricelreinhard@gmail.com







Central Saint Martins Residency
Producing
12-06-2023






︎ Producing
︎ Assistant Teaching
︎ Photogrammetry 
︎ HTML Coding



You, Watching Me, Watching You, Watching Us is a party about the edges of what it means to be sensed, measured and quantified by machines. Sensing machines are everywhere. As we move through the day, electronic sensors and computers adjust our thermostats, count our steps, change the orientation of an image when we rotate our phones there are more sensors in the world than there are people: in 2020, thirty to fifty billion of them (compared with 7.8 billion people), with more than a trillion expected in the next decade. What are the affordances and limitations of these trajectories when we add in the element of consent-based surveillance or slippery identity play.  


The Party Brief is a yearly grad level project in the Narrative Environments program at Central Saint Martins. Visiting fellows lecture and workshop with the students for two weeks in order to help produce this party, giving them a prompt, guidelines and guidance based on their expertise.

2071

Speculative Design, Worldbuilding

05-12-2023


︎ Directing
︎ Video Editing
︎ Projection Design, Projection mapping
︎3D Modeling/Rendering



2071 is a speculative design piece meant to present a possible future of our society in which disease control and sustainable agriculture are emphasized in everyday life. This piece is comprised of three parts. The first being a narrative short film meant to act as propoganda for the world, a projection mapped dining table and a codec that showcases a family living in this world and their health ratings.



︎ Showcased and Prize Winner at Abherrant Creativity - College Station, TX ︎
https://pvfa.tamu.edu/news/2023/12/19/aberrant-creativity-exhibition-sparks-lively-dialogue-about-ai-and-art/

AI was a collaborator for the making of the narrative short film; A Meal for the Rest of your Life.” It was using as a previsualization tool and used to generated a narrator’s voice throughout the film.

Video Editing, Speculative Design
06-11-2023






︎ Art Direction/Directing
︎ Video Editing
︎ Motion Graphics
︎ 3D Modeling
 


Spur Time is a short film acting as an experimentation with transit time and hyper reality. With the very recent release of Apple’s Vision Pro at the time, I believe that we unlocked a new epoch that could lead to augmented reality being an integrated part of everyday life. This film was made during the Johnny Carson Center’s 72 Hour film festival hosted at ILM London. Spur Time came in at first place after showing to a panel of three judges; all who of which are innovators in the world of speculative design at Central Saint Martins. 



https://arts.unl.edu/carson-center/news/first-ema-study-abroad-course-takes-students-london

*:・゚✧ OPIA *:・゚✧*:・゚✧

Subculture Based Art Show

11-18-2023




                    
︎ 3D Modeling 
︎ 3D Animation
︎ Gallery Installation
︎ AI Experimentation


OPIA is a London-based subculture collective emerging in the London art scene. I was honored to be a part of their very first gallery show as a contributing artist and gallery panelist. 

The piece I showcased was one of my very first character designs. His name is Petey and he is 3D modeled, rigged and animated all by hand and lives on a Google space capsule in the future as a caretaker for experimental AI robots. 


 ︎︎︎ https://www.instagram.com/p/C1UdnfhN1r_/?img_index=4

Panel covered topics widely ranging from the queer-artist experience, how we use whimsicality in our work to make our work more palatable, and how bimboism is a form of survival in Gen Z culture.